
Does the car have the same drivetrain layout? For example, many street cars are FWD and impossible to spin out under throttle. Does the car have the same driving aids (ABS, TC, ESC) as the car you’re used to driving in real life?. Do you really drive your real life car as fast through similar corners as in game? (verify using a gps-based speedometer, but remember to always drive safe!). Are the corners in game really as wide as you think they are? Think about the corner radius of up to several kilometers of real life highways where speed limits are 60mph or 120kph. If cars seem too hard to control, check these possibilities: For example, using a keyboard/gamepad and steering full lock while cornering will leave some grip unused, just like it would in real life. Not going fast enough, instead driving too aggressively, due to not knowing how to extract the available grip out of a car. Not being afraid of dying or of repair costs. Not feeling the G-forces through your body, nor the vibrations transmitted by the chassis to the seat. Not using a good steering wheel with force feedback. Not managing a consistent framerate above 25FPS (this throttles the physics core down to slow motion, which will be deceiving). Not using an appropriate FOV angle for your screen setup (specially if using a single screen). Not using a first person cockpit camera.
The lack of speed sensation can be explained by any of the following: If you add the G-forces app to the UI, you can verify cars generate realistic values during cornering, braking and acceleration. That said, most realism-related complaints can be explained by a lack of speed sensation. For this, facts and data are most welcome, as it’s the only sane way to improve the physics core calculations and the vehicle setups.
First of all, rest assured that physics realism is one of our top priorities! We are always open to criticism, and are delighted to be proven wrong and corrected.